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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 26 Mar 1996 12:10:47 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4j8ms7$qpu@nadine.teleport.com>
- References: <00000305748693794383@BIRDLAND> <16826.6654T1297T1833@mbox.vol.it> <19960325.FFD68.5CEA@prometheus.hol.gr> <4j6q56$2gf@nadine.teleport.com> <19960326.168C40.2BB0@prometheus.hol.gr>
- NNTP-Posting-Host: kelly.teleport.com
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-
- Stelios Stagakis (stilian@prometheus.hol.gr) wrote:
- : Stephan Schaem (sschaem@teleport.com) wrote:
- : > : > I got 1549 UKP for more than 1 year of fulltime work for VK.
- : > : Oh, please stop this whinning! You would have earned more if your game
- : > : wasn't as crap as it was! Sure, you've made a game than runs at 25fps
- : > : on a stock A1200, but what's so special about that? Who cares about the
- : > : sodding framerate when the gameplay sucks canalwater? The gameplay has
- : > : no depth, you get 3 tracks only, ugly looking graphics, no configurable
- : > : resolution and a display of 16 colours,
- : >
- : > You would have bitched madly too if the gameplay was perfect but
- : > the frame rate wasnt there.
-
- Its a arcade fast action game! not populous.... People do care about
- smooth frame rate. for arcade style frame rate is as important as
- gameplay.
-
- : No, I wouldn't. The most important factor in a game is the gameplay,
- : right? Although I don't see your point here; how can a game have a
- : perfect gameplay while running at 3 frames per second?
-
- Exactly my point... frame rate is as important...
-
- : > BTW , to me you just described the PSX ridge racer game... only
- : > that it probably sold in the million or so.
-
- : Did I? Well, let's see:
-
- : - VK runs at 25fps on a stock A1200;
- : RR runs every frame on a stock PSX!
-
- So you blame VK on its 25fps frame rate now?
-
- : - VK has non-existant gameplay;
- : RR has gameplay. (Try linking 2 PSXs together and play with a friend!
- : That is, if you got any.)
-
- I didn't bother to link with anyone, it was too lame playing as is.
-
- : - VK has 3 tracks;
- : RR has 1 track only, but it's a REAL track, not just a poor texture
- : mapped ground.
-
- Do having building and stuff make it a realtrack?
-
- : - VK has ugly graphics.
- : RR has beautiful graphics.
- : - VK has no configurable resolution. You get 2x2 in 16 colours only.
- : Even 8-bit machines have better resolution than that.
- : RR doesn't need a configurable resolution, it looks great as it is.
-
- So you blame VK for its poor programing of the powerfull '32bit' A1200
- HW?
-
- : So, RR deserved to sell "in the million or so". VK didn't and that's
- : exactly what happened. Next time I expect you to come up with more
- : sensible arguments.
-
- Personaly I think RR sucked... I had it for an evening, played and I was
- done. I had more fun watching the demo of it then playing it...
- Something that sux is something that sux... So its better to write sucky
- games on a platform where it can sell millions no?
-
- Anyway, basicly you said VK failed because it had only 3 track, runned
- pretty smothly but had no gameplay... thats RR to me, who care about
- smooth cool gfx if the gameplay isn't there.
-
- : > You also forget 1 tiny point.... even if all amiga games where extra
- : > fun to play, how many games the average amiga user buy a year?
-
- : How should I know? I've never seen all Amiga games to be "extra fun to
- : play" for a year in a row.
-
- Well, its something you better know if you plan to make a game for
- the amiga market...
-
- : > So you have 2 or 3 top games, what happen to the rest of the good games?
- : > you sell 4000 copies if your lucky, not worth putting all your effort
- : > into that kind of market.
-
- : Cannon Fodder II sold approx. 120,000 copies on its first 3 days of
- : sale, if I remember right. If a game has excellent gameplay, Amiga
- : Format will rave about it (well, other mags too) and it won't sell
- : just "4000 copies if your lucky".
-
- Amiga only? I didn't know that many amiga still existed :)
- I remember of a number, populous when the amiga was at its peek. it
- sold an acumulative of ~50,000 copies. The problem is that you have
- a few game like that on the amiga market and it leave no room for others.
- 120,000 is a total dream number for the amiga.
-
- : > Its not because a handfull of game made money on the amiga recently that
- : > the market is worth investing in it...
-
- : Of course not, there are other reasons too. Many companies need to/will
- : port their games on the Amiga to increase their annual incomes in order
- : to survive the strong competition out there.
-
- what usually happen is some amiga programmer will do the port for near
- nothing... I dont think compagnies would even care about it otherwise.
- For other you would have to do it for free or give them money for them
- to do an amiga port.
-
- :
- : > Tell, me would you invest 1 year team work in an amiga game?
-
- : Yes.
- :
-
- I hope you come up with the next Lemming, or populous, or canon fodder...
- Personaly I think you have totaly dreamy vision of the amiga game market.
-
- : > Also there is piracy & piracy... But this is an overkilled subject.
-
- : Right, let's talk about the weather instead.
-
- The weather change, ideologie on piracy dont...
-
- 1) "You have no money, a friend give you 500 disk with games, you dont
- hurt the market a bit by playing them"
-
- 2) "You have 500 disk with games, you sell copy to 'friends', you are
- a lowlife parasite like your 'friends'/customers".
-
- Thats my view,
-
- Stephan
-